/now: what I'm interested in
Last updated: 2016-04.
Right now I’m somewhat interested in building a few game prototypes and looking for playtesters. But main thought theme now is how to make our project release-ready faster and how to build it to be robust.
These ideas about games I want to ponder in near future: small group dynamics, tension-release cycle, building barriers.
Outside my day job I tinker with Common Lisp and play small games. I want to write about these experiences.
This is a list of books I’m reading (or just have finished by the time you are reading this), so I would be glad to discuss them with you (contacts are at /about).
- Hackers, S. Levy
- Peopleware, T. DeMarco, T. Lister.
- Code Complete & Rapid Development, S. McConnell.
- The Hero with a Thousand Faces, J. Campbell.
- Cryptography Engineering, N. Ferguson, B. Schneier, T. Kohno.
- Design of Everyday Things, D. Norman.
This is a list of games I’m playing (or just have finished by the time you are reading this), so if you want to discuss them — you’re welcome.
- Risk of Rain
- Read Only Memories
- This War of Mine
- Papers, Please
- Don’t Starve
Well, that title sounds unusual. As per above sections, I’m open to discussion about any of these.
- Well-Tempered Klavier
- Angelophreniya (Ангелофрения)
- late TV on the Radio
That’s it for /now.